![]() enemy Navigation action, receiving damage) which in turn can trigger other abilities on the Actor (Return Fire -> current weapon's Shoot Ability). The Soldier finally steps in for the high coverįinally, the Triton activates the Pain Chameleon reaction with a nearby position as a target to slink away unseenĪs you can see, a lot of things happened after only one input from the player, as Abilities can be triggered by actions (ex. The Soldier receives the Arthron's damage payload to the torso and left arm. activate its Shoot Ability with the original shooter as the target! This is a common Reaction Ability, which uses the Arthron's Weapon to. Since the Arthron hit has the Return Fire ability it is immediately activated. ![]() Soldier shoots several projectiles, some hitting the nearby Arthron Luckily our soldier is not dead and has both their Left Arm and Right Arm Body Parts active so they can continue with their own Shoot Ability Triton shoots a projectile hitting the intended target (Soldier’s Torso). Since stepping out is a Navigation Component action, it triggers the Triton's Overwatch Ability, which activates with its target being the Triton's Shoot Ability. The Soldier steps out, using the Navigation Component Shoot Ability is activated with the Triton's upper arm as a target This is how a typical soldier can use the Shoot Ability of their equipped weapons. That's right, crates are Actors as well!Īctor equipped with the heavy armor Body Part gives them the Jet Jump ability, which is used by the Navigation Component.Īctor with an Inventory Component can use the Inventory Ability to store items and one with an Equipment Component is able to use them. Vehicle Components provide slots for their Passengers.Īctor with the Open Crate ability can use it on an Actor with the Crate Component (the crate itself!). Here are a few situations of how a character is built from all of these elements and what they can do:Īctor with the Enter Vehicle ability (ex: a Phoenix Operative) can use it on an Actor with the Vehicle Component (the Scarab). ![]() ![]() It is the connections between an Actor and Items, Abilities, Statuses, Components can be complex at a glance but becomes rather obvious, flowing from one to the others, once you put them together. Some Component examples are Inventory, Equipment, Navigation and Vehicle. Components are the logic and behaviors which give additional functionality to a regular Tactical Actor. Thanks to Bk Dragon for their input / clues with this achievement.You have encountered many of these elements in-game, but you might not be familiar with Components. The tricky bit is getting enough heavies from New Jericho or Infiltrators from Synedron. To dual class to a faction specific class such as beserker, priest, technician or infiltrator you will need to have researched that faction class, which is usually available at around 50% diplomacy status. You start off with a sniper so that's that sorted. So as you can see, the Sniper is only the primary class in one instance, and needs to be dual classed with a technician! This list / combo is hardcoded into the XML along with the ordering. Here are the combos it wants as taken from the Data-AchievementDef.xml file: There are 21 unique dual-class combinations to obtain.Īfter obtaining the achievement resource data for the game (from the Steam version) I found that it actually wants specific combinations, which is why it seems glitchy. This achievement is glitchy to say the least.
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