![]() I'm surprised to see Shrowd is gonna have his own Dire version. I only know of the alternative "Frost Wülf" from Linnea's people (unless that name is gonna be used for him). I'm also curious about what his new name would be. I hope this also means fixing his AI and all bugs revolving around it so that he won't just run around and throwing the game. Ramsgiving is nice but personally I'm not much hyped over it, unless you have something extra fun for it.ĭeepfrost Embermane Refresh sounds great! He deserves to be his own Behemoth rather than a weird "Frost Embermane". ![]() I'm so afraid you'd make them not fun to use anymore. I'm most concerned about the Chain Blades Refresh because they're my babies, my most favorite and most fun weapons to use. ![]() Cell Reclassification I'm a bit concerned about because we already had to remodel all our builds once when Omnicells were implemented, now we're supposed to do it again in such short amount of time? It would've been smoother if Cell Reclassification and Omnicells were launched at the same time, but oh well. Pre-Dark Harvest Festivities is shown to be on Oct 14th, but didn't you announce it to start on Oct 1st? XP banking and Seasonal Challenges are two things I also look forward to as they would be quite useful. It shouldn't be this hard to make it so friends can play a grindy multiplayer videogame together and all feel like they're progressing.I'm excited about Dark Harvest stuff, those are usually the coolest things of the year. I'd also like it when there's 1 person leveling up a lvl 6 weapon, 1 person leveling up a lvl 11 weapon, and 2 people with everything maxed, everyone can play together on a hunt that people want.Īs is, if the 20s go into the 6/11 content, it gets boring, while if the 20s reforge, then they have some catching up to do. ![]() I do not know why) want to play together, the options aren't "Veteran tries very hard to not literally 1-shot everything", and "new player tries very hard to not be literally 1-shot by everything". I'd just like it so when the new player that's still in the middle of getting a 2nd weapon to 20(who 100% does not have the gear/capabilities necessary to play in lvl 20 areas, dies literally every boss in every escalation, doesn't want to reforge their 1 high-lvl weapon, and is still our friend), and the veteran who is reforging every weapon simultaneously(so ALL their shit is between 14-18. Then add an xp penalty to what you get when scaled down. This begs the question of why? You created a final node in the Slayer's Path that looks and sounds awesome, but then half of it becomes obsolete altogether? It is a big deal, because it is the final and most important node on the Slayer's Path.Īre you planning to rework the Reforge system? If so, when can we expect updates? If not, why are you trivializing such an important feature and not building more upon it? So, XP bank will completely negate the other half of of this final node, because your weapon will potentially never be at level 1 after a Reforge. It sounds like this node has two distinct purposes: The process will Reforge your Weapon Skill, bringing it back to level 1." "When you reach level 20 in a Weapon Skill you can take 100 Aethersparks, visit the Spark Forge and condense the essence of the sparks into an Aetherheart. So, you know that final node in Slayer's Path with a biggest and cool-looking icon that says "Unlock Reforge"?
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